| | | 1 | | @using Chronicis.Shared.Enums |
| | | 2 | | |
| | | 3 | | @code { |
| | | 4 | | [Parameter, EditorRequired] |
| | 30 | 5 | | public QuestStatus Status { get; set; } |
| | | 6 | | |
| | | 7 | | private Color GetStatusColor() |
| | | 8 | | { |
| | 10 | 9 | | return Status switch |
| | 10 | 10 | | { |
| | 4 | 11 | | QuestStatus.Active => Color.Success, |
| | 2 | 12 | | QuestStatus.Completed => Color.Info, |
| | 2 | 13 | | QuestStatus.Failed => Color.Error, |
| | 2 | 14 | | QuestStatus.Abandoned => Color.Default, |
| | 0 | 15 | | _ => Color.Default |
| | 10 | 16 | | }; |
| | | 17 | | } |
| | | 18 | | |
| | | 19 | | private string GetStatusText() |
| | | 20 | | { |
| | 10 | 21 | | return Status switch |
| | 10 | 22 | | { |
| | 4 | 23 | | QuestStatus.Active => "Active", |
| | 2 | 24 | | QuestStatus.Completed => "Completed", |
| | 2 | 25 | | QuestStatus.Failed => "Failed", |
| | 2 | 26 | | QuestStatus.Abandoned => "Abandoned", |
| | 0 | 27 | | _ => "Unknown" |
| | 10 | 28 | | }; |
| | | 29 | | } |
| | | 30 | | } |
| | | 31 | | |
| | | 32 | | <MudChip T="string" |
| | | 33 | | Size="Size.Small" |
| | | 34 | | Color="@GetStatusColor()" |
| | | 35 | | Variant="Variant.Text"> |
| | 10 | 36 | | @GetStatusText() |
| | | 37 | | </MudChip> |